Unreal Engine 5
3D Environment Artist with 2+ years of hands-on experience creating immersive game environments using Blender, Unreal Engine 5, and Substance tools. Skilled in realistic asset creation, scene composition, lighting, and performance optimization. Fast learner, collaborative, and dedicated to delivering high-quality visuals aligned with gameplay goals.
- Collaborated with design team to create immersive and dynamic levels that improved player experience.
- Participated in regular feedback sessions, refining artistic direction and maintaining consistency across projects.
- Assisted in the creation of environmental storytelling
- Created detailed level environments for an unannounced project.
- Focused on modular asset creation, lighting passes, and scene optimization in UE5.
- Consistently met project deadlines while managing multiple tasks simultaneously under pressure.
- Developed modular environment assets for increased efficiency and flexibility during level design phases.
- Created custom shaders to achieve unique visual effects within game environments.
- Provided support for visual scripting and level setup in UE5.
- Collaborated with client teams to improve environment aesthetics and interaction logic.
- Designed key areas and assets for horror-survival game.
- Used Blender and Substance Painter for asset creation.
- Game on Steam: https://store.steampowered.com/app/2304540/Dont_Flee/
- Built assets and scenes for a fantasy-action title using UE5.
- Supported the art team with asset integration, LOD creation, and optimization.
Environment design
Level design
Game engine integration
Scene composition
World-building
Performance optimization
PBR workflow
Unreal Engine 5
Blender
Substance Painter
Substance Designer
ZBrush